Making of Bright Dining Room - Tip of the Week

Michał Franczak 2017-03-01 14:37 tutorial  > Unreal Engine  > texturing

The breakdown of the fourth scene from Archinteriors for Unreal Engine vol. 3.

This is our fourth scene from Archinteriors for Unreal Engine vol. 3. It is nice, bright dining room in Scandinavian style. There is also another room, bathroom and terrace. We added some buildings and trees outside too.

Click on image to enlargeAI_UE4_vol3_scene_04_01_evermotion_00425.jpg

Unreal Engine 4 screenshot.

 

 

Click on image to enlargeAI_UE4_vol3_scene_04_02_evermotion_426.jpg

Unreal Engine 4 screenshot. 

 

Click on image to enlargeAI_UE4_vol3_scene_04_03_evermotion_427.jpg

Unreal Engine 4 screenshot.

 

Click on image to enlargeAI_UE4_vol3_scene_04_05_evermotion_428.jpg

Unreal Engine 4 screenshot.

 

Click on image to enlargeAI_UE4_vol3_scene_04_06_evermotion_429.jpg

Unreal Engine 4 screenshot.

 

Click on image to enlargeAI_UE4_vol3_scene_04_07_evermotion_430.jpg

Unreal Engine 4 screenshot.

 

 

Click on image to enlargeAI_UE4_vol3_scene_04_16_evermotion_431.jpg

Unreal Engine 4 screenshot.

 

Click on image to enlargeAI_UE4_vol3_scene_04_21_evermotion_432.jpg

Unreal Engine 4 screenshot.

 

 

Click on image to enlargeAI_UE4_vol3_scene_04_top_01_evermotion_433.jpg

Unreal Engine 4 screenshot - top view.

 

Walktrough - as you can see the scene is optimized - it works fluently on modern hardware (120+ FPS). System specs:

This walktrough was recorded on the following machine:

  • GPU: ASUS STRIX GTX 980 Ti
  • CPU: Intel Core i7 5820K, Core Speed 3,6 Ghz
  • 64 GB RAM

Click on image to enlargeAI3UE4__0016_Layer_1_evermotion_450.jpg

This is our scene in Unreal engine, all light is already baked, we have hundreds of props here. the floor is already selected.

 

Click on image to enlargeAI3UE4__0015_Layer_2_evermotion_449.jpg

Floor plane - despite that Light Map Resolution box on the right has only "64", the floor has much higher, 2k resolution of light map. We ovverrid this setting, because the floor has a big surface and it needs to have great quality soft shadows.

 

Click on image to enlargeAI3UE4__0014_Layer_3_evermotion_448.jpg

The cabinet in the main dining room / kitchen area.

 

Click on image to enlargeAI3UE4__0013_Layer_4_evermotion_447.jpg

The building seen from the outside. We have several other buildings and trees surrounding the main mesh. This way we achieve believable look behind the windows.

 

Click on image to enlargeAI3UE4__0012_Layer_5_evermotion_446.jpg

Post-process volume is limited to the building area.

 

Click on image to enlargeAI3UE4__0011_Layer_6_evermotion_445.jpg

Some post-process settings: we used 6500K temperature, increased contrast a bit, tweaked Gamma and increased gain. This way we have more contrast in our scene. Overal tint is beige color, which makes the scene a bit warmer.

Click on image to enlargeAI3UE4__0010_Layer_7_evermotion_444.jpg

Adding vignette and some bloom tweaks - it's the matter of taste so don't hesitate to experiment with these settings.

 

Click on image to enlargeAI3UE4__0009_Layer_8_evermotion_443.jpg

We didn't want strong auto-exposure changes so we typed exposure changes from 95% (low) to 100% (high). we have 5% margin of exposure change which is barely visible. We disabled lens flares completely and added ambient occlusion.

 

 

Click on image to enlargeAI3UE4__0006_Layer_11_evermotion_440.jpg

The nice green rug was modeled in 3ds max and - as the rest of our assets - unwrapped properly and exported as FBX file to Unreal.

 

Click on image to enlargeAI3UE4__0005_Layer_12_evermotion_439.jpg

Green rug material.

 

Click on image to enlargeAI3UE4__0004_Layer_13_evermotion_438.jpg

Green rug material - the rest of the settings.

 

 

Click on image to enlargeAI3UE4__0003_Layer_14_evermotion_437.jpg

Glass slide-door mesh.

 

Click on image to enlargeAI3UE4__0002_Layer_15_evermotion_436.jpg

Glas material instance. As all materials in this scene it is based on our custom base shader.

 

 

Click on image to enlargeAI3UE4__0001_Layer_16_evermotion_435.jpg

Glass normal map that gives bumpiness for out slide-door.

 

 

  • AI3UE4__0001_Layer_18_evermotion_452.jpg
  • AI3UE4__0000_Layer_19_evermotion_451.jpg
The floor on the terrace. Slide to see wireframe / shaded mesh.

 

Click on image to enlargeAI3UE4__0000_Layer_20_evermotion_453.jpg

We placed Lighmass portals in the windows to increase performance.

 

That's all! You can  buy Archinteriors for Unreal Engine vol. 3 in Evermotion Shop.

You can also read: Unreal Engine: Two Floor House - Tip of the Week

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors unreal archinteriors ue unrealengine ue unrealengine
You may also like...
Epic Games Releases Unreal Engine 4 for all

Epic Games Releases Unreal Engine 4 for all

...and introduces new subscription model.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.
saeeddaliri13:52:27  |  03-03-2017
The Material Editor in the Tutorial is not the same as in my Unreal Engine. Is it a Plugin ???
dr_After14:01:36  |  15-03-2017
No, it's just an instance editor - If you make material instance from your base material you get material preview on the right and all parameters exposed from the base material on the left. you choose which parameters from the base material you want to see in the instance material editor. It's a "simplified" version of material editor. Using instances makes shading easier and faster - you can use only one complicated base material and then only tweak parameters in it's simplified instance..

+ ADD A COMMENT

  • ul. Przedzalniana 8, 15-688 Bialystok, POLAND
  • ph.: +48 85 674 50 05