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Making a Bathroom - Tip of the Week

Michał Franczak 2016-08-03 10:42 tutorial  > 3ds MAX  > texturing

Creating an interior from Archexteriors vol. 29 scene.

This bathroom is one of many interiors of a complete house from Archexteriors vol. 29 collection.

Click on image to enlargeAE29_012_Bathroom_PP_evermotion.jpg

This is a final image after post-production. Most of the mood of this simple interior is achieved thans to interesting bump maps on the wall tiles. Lighting is provided by VraySun through Vray Light portals.

 

 

 

Click on image to enlargeAE29_S12__0014_Layer_1_evermotion.jpg

3ds Max viewport (without props, bathtube, etc.)

 

Click on image to enlargeAE29_E4_Layer_65_evermotion.jpg

We used also VraySky to compliment VraySun color.

 

Click on image to enlargeAE29_E4_Layer_55_evermotion.jpg

The whole scene was surrounded by a dome.

 

Click on image to enlargeAE29_E4_Layer_56_evermotion.jpg

Dome material settings.

 

Click on image to enlargeAE29_S12__0013_Layer_2_evermotion.jpg

Wall mesh.

 

Click on image to enlargeAE29_S12__0012_Layer_3_evermotion.jpg

Wall material consists of two sub-object materilas. Part of a wall tiles is lighter, but the most of them have darker tint.

 

Click on image to enlargeAE29_S12__0011_Layer_4_evermotion.jpg

Lighter wall material.

 

Click on image to enlargeAE29_S12__0010_Layer_5_evermotion.jpg

Lighter wall material - VrayDirt settings.

 

Click on image to enlargeAE29_S12__0009_Layer_6_evermotion.jpg

Lighter wall material - bump map. Blurriness is to avoid jagged edges during rendering bumps.

 

Click on image to enlargeAE29_S12__0008_Layer_7_evermotion.jpg

Lighter wall material - diffuse map.

 

Click on image to enlargeAE29_S12__0007_Layer_8_evermotion.jpg

Darker wall material.

 

Click on image to enlargeAE29_S12__0006_Layer_9_evermotion.jpg

Darker wall material - VrayDirt settings.

 

Click on image to enlargeAE29_S12__0005_Layer_10_evermotion.jpg

Darker wall material - falloff settings.

 

Click on image to enlargeAE29_S12__0004_Layer_11_evermotion.jpg

Bathroom seen from the outside.

 

Click on image to enlargeAE29_S12__0003_Layer_12_evermotion.jpg

Skylight portal settings.

 

Click on image to enlargeAE29_S12__0001_Layer_14_evermotion.jpg

Shower corner mesh.

 

Click on image to enlargeAE29_S12__0000_Layer_15_evermotion.jpg

Shower corner material.

 

Click on image to enlargerender_settings_evermotion_2.jpg

Render settings.

 

Click on image to enlargeAE29_012_Bathroom_raw_evermotion.jpg

Raw render.

 

Click on image to enlargeps_stack_1.JPG

Photoshop post-production. RGB high pass for sharpening, sevel layers for adding details (all blended with screen mode). they made an image a bit washed-out, so we used curves layer to bring back the contrast. Color balance layer is used to tilt colors to blue. Vignette on top.

 

Click on image to enlargeAE29_012_Bathroom_PP_evermotion.jpg

Final render.

 

Author: Michał Franczak Editor: Michał Franczak
Tags: bathroom vol.29 archexteriorsvol.29
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