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Making of Scandinavian Interior - Tip of the Week

Michał Franczak 2016-07-29 15:05 tutorial  > 3ds MAX  > modeling

We are analyzing the 7th scene from upcoming Archinteriors vol. 45 collection.

This scene was made by Michał Horba from Evermotion. It comes from Archinteriors vol. 45 collection that will be available to pre-order on 2nd of August 2016.

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This is a final image after post-production - camera 1.

 

 

 

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This is a final image after post-production - camera 2.

 

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The scene as seen through 3ds Max viewport (camera 1).

 

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VraySun settings - our main light source, two planes with projected buildings outside.

 

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Our outside plane, close up.

 

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Outside plane material.

 

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Top view and camera 2 settings.

 

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Top view, camera 1 settings.

 

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Isometric view.

 

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Vray Light Portals, buliding mesh and outside plane.

 

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Vray Skylight Portal settings.

 

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Building walls material.

 

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Building walls material - Vraydirt settings.

 

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Curtains mesh.

 

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Curtains material.

 

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Curtains material - falloff map 1.

 

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Curtains material - falloff map 2.

 

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Curtains material - falloff map 3.

 

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Curtains material - falloff map 4.

 

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Table and chairs close up.

 

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Table material.

 

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Table material VrayDirt settings.

 

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Chair material.

 

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Chair material - base settings.

 

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Chair material - coat settings.

 

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Floor material.

 

 

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The second floor has a checker pattern material.

 

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Checker floor material.

 

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Checker floor material - white material settings.

 

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Checker floor material - white material, VrayDirt settings.

 

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Checker floor material - wood material settings.

 

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Render settings.

 

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Raw render - camera 1.

 

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Photoshop post-production. We sharpened image, used levels to make it a bit darker, then we added Vrayreflection and VraySpecular layers. On the top we added curves for greater contrast, VrayRefraction and vignette.

 

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Final render - camera 1.

 

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Raw render - camera 2.

 

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Photoshop post-production - camera 2. Two sharpening layers, color balance (more cyan and yellow), levels for increased contrast. Then we added color balance in the balcony door area to make them more blue. Then we placed three layers with render elements and a vignette.

 

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Final render - camera 2.

 

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors ai vol.45
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TVasconcelos 14:07:43  |  02-08-2016
This Tips of the Week are awesome but, what would be nice was a tutorial or a breakdown (step-by-step) of the actual building modeling, the all process of making the raw architecture. Please Evermotion, make this happen!!