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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

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OK

Making of a White bedroom - Tip of the Week

Michał Franczak 2016-07-29 13:04 tutorial  > 3ds MAX  > modeling

Making of a scene 1 from Archinteriors vol. 45.

This scene comes from upcoming Archinteriors vol. 45 collection. It was created by Marcin Bialecki from Evermotion. This scene will be available for purchase on 2nd of August, 2016.

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This is a final image after post-production - camera 1.

 

 

 

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This is a final image after post-production - camera 2.

 

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The scene as seen through 3ds Max viewport (camera 1).

 

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3ds Max viewport - camera 2.

 

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VraySun settings - our main light source. You can also see a long plane that is our view behind the windows. It's a simple VrayLight material that does not receive or cast shadows.

 

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For faster rendering we used standard technique - Vray Light Portals (simple) in the windows.

 

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Camera 1 settings.

 

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Camera 2 settings.

 

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Isometric view.

 

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Floor mesh.

 

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Floor material.

 

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Floor material - Vraydirt map for making it older.

 

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Floor material - VrayEdgesTex in bump slot.

 

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Plant mesh.

 

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Plant and bowl materials - detailed view below.

 

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Dirt material.

 

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Leaves material.

 

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Bowl material.

 

 

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Smaller plants.

 

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A cabinet with clothes.

 

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Cabinet material 1.

 

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Cabinet material 1, falloff map settings.

 

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Cabinet material 2.

 

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Cabinet material 2, falloff map settings.

 

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Clothes were scanned and optimized, so they don't demand tremendous power from PC (and still look great).

 

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Clothes material.

 

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Clothes falloff map in diffuse slot.

 

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Folded clothes.

 

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Folded clothes material.

 

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Cabinet has a frozen glass doors with a jumping deer emblem. You can (barely) see this deer on white refract bitmap.

 

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Glass base material.

 

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Glass material - falloff map settings.

 

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Glass coat material.

 

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Basket mesh.

 

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Basket material.

 

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Basket material - VrayDirt settings.

 

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Hanging lamp mesh.

 

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Hanging lamp mesh - wireframe.

 

 

 

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Hanging lamp material.

 

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Render settings.

 

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Raw render (RGB) - camera 1.

 

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Photoshop stack - camera 1. Nothing very surprising here - curves for increased contrast, high pass sharpening filter, render layers for increased details.

 

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Final render after post-production - camera 1.

 

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Raw render - camera 2.

 

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Photoshop stack - camera 2. Similar to camera 1 - we added sharpening and contrast. On the top there are two additional light bloom layers.

 

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Final render - camera 2! Thanks for reading! :) This scene comes from upcoming Archinteriors vol. 45 collection. It was created by Marcin Bialecki from Evermotion. This scene will be available for purchase on 2nd of August, 2016.

 

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors bedroom scene1 ai45
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