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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

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OK

Making of "House in the Forest" - Tip of the Week

Michał Franczak 2016-04-15 15:47 tutorial  > 3ds MAX  > texturing

Behind the scenes of a beautiful forest scene from Archexteriors vol. 26.

This forest exterior is included in Archexteriors vol. 26 as scene 10. The scene was made in 3ds Max and rendered in V-Ray by Evermotion.

Click on image to enlargeAE26_010_cam_001_PP_evermotion.jpg

Final scene after post-production, camera 1. This scene has three cameras.
 

Click on image to enlargeAE26_010_cam_002_PP_evermotion.jpg

Final image, camera 2.
 

Click on image to enlargeAE26_010_cam_003_PP_evermotion.jpg

Final image, camera 3.
 
 

Click on image to enlargeAI26S10_0001_Layer_1_evermotion.jpg

The scene is surrounded by dome that simulates distant trees.
 
 

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Dome material.
 
 

Click on image to enlargeAI26_S10_0034_Layer_1_evermotion.jpg

This is how this scene looks through camera 1. You can see proxies of trees, some stones. There are also cylinder-shaped proxies of bushes.
 

Click on image to enlargeAI26_S10_0033_Layer_2_evermotion.jpg

The scene from isometric view.
 

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A bit closer look.
 

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The scene with hidden trees layer.
 

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Camera 1 settings.
 

Click on image to enlargeAI26_S10_0029_Layer_6_evermotion.jpg

Camera 2 settings.
 

Click on image to enlargeAI26_S10_0028_Layer_7_evermotion.jpg

Camera 3 settings.
 

Click on image to enlargeAI26_S10_0027_Layer_8_evermotion.jpg

Asphalt driveway.
 

Click on image to enlargeAI26_S10_0026_Layer_9_evermotion.jpg

Driveway material.
 

Click on image to enlargeAI26_S10_0025_Layer_10_evermotion.jpg

Huge bough laying on the ground.
 
 

Click on image to enlargeAI26_S10_0024_Layer_11_evermotion.jpg

Bough mesh.
 

 

Click on image to enlargeAI26_S10_0023_Layer_12_evermotion.jpg

Bough material.
 
 

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Bough in UV editor.
 

Click on image to enlargeAI26_S10_0021_Layer_14_evermotion.jpg

A rock.
 
 

Click on image to enlargeAI26_S10_0020_Layer_15_evermotion.jpg

A rock mesh.
 

 

Click on image to enlargeAI26_S10_0019_Layer_16_evermotion.jpg

Rock material.
 
 
Click on image to enlargeAI26_S10_0018_Layer_17_evermotion.jpg
A rock material, base.

 

Click on image to enlargeAI26_S10_0017_Layer_18_evermotion.jpg

A rock material, coat.

 

Click on image to enlargeAI26_S10_0016_Layer_19_evermotion.jpg

A rock material, VrayDirt settings.

 

Click on image to enlargeAI26_S10_0015_Layer_20_evermotion.jpg

Ground plane, displaced with modifier.

 

Click on image to enlargeAI26_S10_0014_Layer_21_evermotion.jpg

Ground material.

 

Click on image to enlargeAI26_S10_0013_Layer_22_evermotion.jpg

Texture in diffuse slot.

 

Click on image to enlargeAI26_S10_0012_Layer_23_evermotion.jpg

Those cylinders are proxies of bushes.

 

Click on image to enlargeAI26_S10_0011_Layer_24_evermotion.jpg

When we select "show whole mesh" in proxy settings, we can see bush shape.

 

Click on image to enlargeAI26_S10_0010_Layer_25_evermotion.jpg

Bush material.

 

Click on image to enlargeAI26_S10_0009_Layer_26_evermotion.jpg

Bush material - branches.

 

Click on image to enlargeAI26_S10_0008_Layer_27_evermotion.jpg

Bush material - leaves.

 

Click on image to enlargeAI26_S10_0007_Layer_28_evermotion.jpg

The scene is lit by sun and sky. Sun settings on the right.

 

Click on image to enlargeAI26_S10_0006_Layer_29_evermotion.jpg

VraySky settings.

 

Click on image to enlargerender_settings_12.jpg

Render settings.

 

Click on image to enlargeAE26_010_cam_001_raw_evermotion.jpg

Raw render, camera 1.
 
 

Click on image to enlargecam_1_ps_stack_evermotion.jpg

Photoshop stack, camera 1. There is a very subtle post-production here. We only tweaked levels to shift the blackpoint to deeper black and desaturated (-10) the image.
 

 

Click on image to enlargeAE26_010_cam_001_PP_evermotion.jpg

Final image after post-production, camera 1.
 

 

Click on image to enlargeAE26_010_cam_002_raw_evermotion.jpg

Raw render, camera 2.
 

 

Click on image to enlargecam_2_ps_stack_evermotion.jpg

Photoshop layers, camera 2 - color balance to increase yellows and decrease blues, levels for increased contrast and a slight desaturation.
 

 

Click on image to enlargeAE26_010_cam_003_raw_evermotion.jpg

Final image after post-production, camera 2.
 

 

Click on image to enlargecam_2_ps_stack_evermotion.jpg

Photoshop stack, camera 3. As in previous examples - there is only sharpening and color correction.
 

Click on image to enlargeAE26_010_cam_003_PP_evermotion.jpg

Final image after post-production, camera 3.
 

This forest exterior is included in Archexteriors vol. 26 as scene 10. The scene was made in 3ds Max and rendered in V-Ray by Evermotion.

 

Author: Michał Franczak Editor: Michał Franczak
Tags: archexteriors scene10 forest villa template vol.26
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min90 17:21:37  |  18-04-2016
Thanks evermotion for tutorial!
Weedboss 12:49:51  |  20-04-2016
The "Final image after post-production, camera 2." is the same image as "Final image after post-production, camera 3." Also, thank you for the tutorial. :)
Macker 17:07:53  |  10-05-2016
How did you UV the road?