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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of Norfolk Street - Tip of the Week

Michał Franczak 2016-04-13 15:29 tutorial  > 3ds MAX  > modeling

Making of a evening city scene from Archexteriors vol. 28.

This exterior is inspired by a evening view on Norfolk Street. In the middle of the scene you can see 100 Norfolk Street apartments building - an architectural masterpiece on the Lower Eastside of Manhattan. It is included in Archexteriors vol. 28 as scene 8. The scene was made in 3ds Max and rendered in V-Ray by Marcin Białecki (Evermotion).

Click on image to enlargeAE28_008_PP_evermotion.jpg

Final scene after post-production. You can see 100 Norfolk Street building on the right, busy shops and the street in the front. You can find real-world reference for this scene under this link: https://goo.gl/KO61kw
 

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View from camera 1.
 

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Overview of the scene. There are many buildings in this scene, we will not cover them all in this tip, because it would become too long. Buildings are surrounded by a dome with a evening sky material.
 
 

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This scene is much larger than it seems - there are many buildings behind the camera that you will be able to use in your visualizations.
 
 

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The tall building mesh.
 

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Tall building is made of many elements. Altohugh it looks like 2d plane from camera perspective, it is actually fully completed model.
 

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Elements of tall building - from the left: side and back glass walls, interior floors, window framing and lights, front glass wall. There is a one more element not visible on this picture - a plane with a bitmap of night building windows. We will take a look at it later.
 

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Tall building  - front glass wall material.
 

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Front glass material is a multi-material made of several variations of glass. Those sub-materials have different IDs and are assigned to different windows, to increase realism.
 

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Front wall material - one of glass windows material.
 

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Front wall material, continued.
 

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Front wall material, continued.
 

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Front wall material, continued.
 

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Front wall material, continued.
 

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Front wall mesh. You can see that different window tints were assigned to different windows. We cared only for windows that are visible to the camera, bottom windows are the same.
 

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Tall building - Framing mesh.
 

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Tall building - framing material.
 

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Tall building - floors.
 

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Tall building - floors material.
 

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Tall building - floors material, VrayDirt settings.
 

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Tall building - side and back walls.
 

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Side and back walls are not visible from this camera angle, so we used only one variation of glass material.
 

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Inside the building we also placed a plane with a night windows bitmap and many lights.
 
 

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Bitmap mesh.
 

 

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Bitmap material.
 
 

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A bitmap plane and lamps seen from another angle.
 

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Vray light lister.
 
 

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A dome seen from the bottom.
 

 

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Dome material.
 
 
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Far behind the buildings you can see two small planes, they have trees bitmaps assigned.

 

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Tree bitmap.

 

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Tree plane material.

 

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A building inspired by 100 Norfolk.

 

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We placed some trees models by the street.

 

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Other models.

 

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Main floor is made of two planes - one for the pavement and one for the street.

 

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Street plane.

 

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Street material.

 

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Street material - VrayDirt settings.

 

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We also placed some low poly cars.

 

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..and some commercial stands.

 

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The other buildings are made with the same principal - side and back walls, floors, framing and windows.

 

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100 Norfolk mesh.

 

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100 Norfolk elements.

 

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100 Norfolk close-up.

 

Click on image to enlargebuilding_05_inside_01.jpg

The building is not empty. We placed some low-poly furniture in rooms.

 

 

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The furniture - close-up.

 

 

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Camera settings.

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Vray sky settings.

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Render settings.

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Raw render.

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Photoshop post-production. High-pass for sharpening, added specular, reflection and refraction layers. Curves layer for better contrast and hue / saturation alyer for increased overall saturation.

Click on image to enlargeAE28_008_PP_evermotion.jpg

Final render! Thanks for reading. We are aware that we haven't show all - this is a big scene, there are many elements and tweaks here that go beyond the scope of this short tip.
 

You will find this scene and 9 more inArchexteriors vol. 28 in Evermotion Shop:

Author: Michał Franczak Editor: Michał Franczak
Tags: archexteriors 28 city tip
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stephenhughes99 16:00:35  |  19-04-2016
How did you do the light trails of the car tail lights?
mbialecki 13:38:50  |  20-04-2016
1.Simple cyliders 2.VrayLightMtl 3. Gradient map on opacity slot. That`s it :) Simple quick fake. How do like it? :)
stephenhughes99 21:37:36  |  25-04-2016
Thanks, yes looks really effective! Must give it a go.
suvik 05:20:49  |  17-05-2016
I cant move the vrayphysicalcamera, can someone help me out? the layer isnt frozen and its not letting me rotate or move the camera.
mbialecki 12:38:25  |  18-05-2016
Hierarchy>LINK INFO> and then untick all :) Secret place in 3ds max about which just few people know ;)