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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of White Loft - Tip of the Week

Michał Franczak 2016-03-11 11:49 tutorial  > 3ds MAX  > texturing

Breakdown of a scene: a clean modern loft from Archinteriors vol. 43.

This scene is a part of our Archinteriors vol. 42 collection. It is available in Evermotion Shop. You can purchase this single scene or entire Archinteriors vol. 42 collection (5 loft scenes). This scene was made by Evermotion.

This scene was rendererd in 3ds Max and V-Ray 3. Check V-Ray prices in  our shop.

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Final image after post-production - camera 1.
 
 
 

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Final image after post-production - camera 2.
 

 

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3ds Max viewport, camera 1.
 

 

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3ds Max viewport, camera 1, materials and objects color enabled (the options in the top right corner).
 

 

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Overview of the scene.
 

 

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We modeled the whole 2-floor building.
 

 

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Building mesh.
 

 

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Building mesh, close-up.
 

 

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Building walls and ceiling material - vrayBlendMat with two submaterials with different tint, blended with VrayDirt map.
 

 

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Walls and ceiling material - base material.
 

 

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Walls and ceiling material - coat material.
 

 

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Walls and ceiling material - VrayDirt settings.
 

 

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Walls and ceiling material - EdgesTex settings in the bump slot.
 

 

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Walls and ceiling material - reflect map.
 

 

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Without walls and the furniture we have doors, floors, windows, stairs, railing and joists.
 

 

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Floor - close-up.
 

 

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Floor material, VrayMtl settings.
 

 

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Floor material - we used Composite node to bledn two bitmaps.
 

 

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Floor material - original diffuse map.
 

 

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Floor material - falloff map settings.
 

 

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Windows mesh.
 

 

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Window glass material.
 

 

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Window frame material.
 

 

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A rail mesh.
 

 

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Rail - close up.
 

 

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Rail - glass material.
 

 

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Rail - close-up 2.
 

 

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Railing material.
 

 

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Railing material - noise settings.
 

 

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Stairs mesh - close-up.
 

 

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Stairs material - VrayBlendMtl.
 

 

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Stairs material - VrayMtl (base material) settings.
 

 

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Stairs material - coat material settings.
 

 

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Stairs material - VrayDirt settings.
 

 

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Some furniture and props.
 

 

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Small glass - model is simple, we added detail with texture.
 

 

Click on image to see 360 panoramaAI43S03_Layer_35_Evermotion.jpg

Bitmap in displacement slot gives a bit of decoration for a glass.
 

 

 

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Round carpet mesh.
 

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Round carpet material.
 
 

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Bitmap, visible outside the window.
 
 

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Bitmap material.
 
 

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Camera 1 settings.
 
 

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Camera 2 settings.
 
 

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Camera 2 placement.
 
 

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There are a lot of lights in this scene. Main source of light is VraySun and VraySky, but we have many decorative lights (stairs, upper floor, etc).
 
 

Click on image to enlargeAI43S03_Layer_44_Evermotion.jpg

Complete VrayLight listing.
 
 

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Main window - Vray skylight portal and Vray light.
 
 

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Vray light for stronger light from a window that's front of the camera.
 
 

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Vray light simple portal.
 
 

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VraySun settings.
 
 

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VraySky settings.
 
 

Click on image to enlargerender_sgs_evermotion.jpg

Render settings.
 
 

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Raw render - camera 1.
 
 

Click on image to enlargeps_stackmotion.jpg

Photoshop post-production - camera 1.First, there is a highpass filter layer above RGB layer. It sharpens the image. then we overlayed (5%) VrayTotalLighting. the bottom of the image was a bit dark, so we added another VrayTotalLighting instance with gradient mask that affected only bottom of the image. then there is one disabled layer and correction layers. Firts hue / saturation layers desaturates the floor, another affects table top and stairs (desaturation), Levels 1 - make stairs darker, Levels 2 - overal image contrast increase. Color balance layer - more cyan, less red. VrayReflection (screen, 20%) on the top.
 
 

Click on image to enlargeAI42_0031_PP_Evermotion.jpg

Final image after post-production - camera 1.
 
 

Click on image to enlargeAI42_003_cam02_.RGB_color_Evermotion.jpg

Raw render - camera 2.
 
 

Click on image to enlargeps_2.JPG

Photoshop post-production - camera 2. highpass layer for increased sharpness, VRayReflection layer (soft light, 26%), color balance increasing magenta, another one similar, but affecting edges if the image, lighting layer with a mask to make certain areas brighter.
 
 

Click on image to enlargeAI42_0032_PP_Evermotion.jpg

Final image after post-production - camera 2. Thanks for reading! :)
 

This scene is a part of our Archinteriors vol. 42 collection. It is available in Evermotion Shop. You can purchase this single scene or entire Archinteriors vol. 42 collection (5 loft scenes). This scene was made by Evermotion.

This scene was rendererd in 3ds Max and V-Ray 3. Check V-Ray prices in  our shop.

 
Author: Michał Franczak Editor: Michał Franczak
Tags: tip corridor makingof ai43 scene3
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gaumzy 14:51:00  |  13-03-2016
Awesome........... very interesting work.
pixelbox7809 09:25:33  |  15-03-2016
I'm a bitt unsure about your dmc sampler settings. Can you tell about rendertimes?
joselu29 04:04:05  |  03-04-2016
Amazing ¡¡