rendering: USB key
written by: Andrea "1Shot" Costa,
05-12-2004
info@evermotion.org
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My adventure in the 3d world is started in '97 when i learn Autocad and then in 2000 Maya.
I like also Rhinocerous for modelling and the great speed and quality of Vray Render.
I try to create photorealistic images and i like the design objects.
I'm a moderator of the treddi.com forum, a Italian CG Community.

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Open in 3ds Max Usbkey model
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Main body
Create a standar max material and set Ambient color and Diffuse color to 42,42,42.
Specular level and Glossiness to 30 and in the reflection map add a vraymap.
In the reflection params active the Glossy function whith Glossiness 100 and Subdivs 8.
Set the Max depth to 3 and add a Falloff map in the filter color slot.
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Display mask
Is very simple, create a VrayMtl set Diffuse color to 0 and Reflect to 32,32,32.
Display glass
Create a VrayMtl and set Diffuse color to 0, Reflect to 255,255,255 with Fersnel reflection on.
Set the fog multiplier to 0,01.
Display LCD
Create a Blend material.
In the upper slot insert a simple black VrayMtl
In the lower slot insert a VrayMtlWrapper and set the Generate GI to 5.
Insert a standard max mat in the Base material slot.
For this mat set the Ambient, Diffuse and Self-illumination color to 211,99,0 (RGB)
Now in the Mask slot of the Blend material insert a bitmap b/w image for the LCD text.
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Button
Create a VrayMtlWrapper, set Generate GI to 4 and insert in the Base material a VrayMtl.
Set the Diffuse color to 255,255,255,
the Reflect color to 35,35,35 and the Refract color to 210,210,210.
Change the Glossiness to 0,7 the Subdivs to 40 and check Use interpolation.
To increase the render speed change the refract interpolation to min=-4 max=-2.
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P.S.: when the key is turned off decrease the Generate GI to 1 and set the fog color to 255.
USB Connector
Create a VrayMtl and the set the Diffuse colo to 0 and the Reflection color to 255.
Change the Glossiness to 0,8 and the Subdivs to 5.
LIGHTING & RENDERING
I use a simple extruded spline and 3 Vray Light
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This is the render settings:
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all rights reserved 2004 @Evermotion Team
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