Hello, this time you will learn how to create some simple ball. This tutorial is for all, who just started adventure with 3ds max.

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1. Create Hedra object from Extended Primitives
2. in parameters object > family select Dodec/Icos
> family par. P=0.38; Q=0.0
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3. object convert to editable poly
4. select all edges
5. use extrude edges:extrusion height=-1.0 ; extrusion base width=0.3
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6. select all polygons
7. use tessellate all polygons twice (apply)
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8. in modifier list chose spherify=85%
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9. add meshsmooth
and the play!
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