Creating an interior scene
written by: Michal; Rogozinski ' 3d visionary'

21-05-2004
info@evermotion.org
Index:

Part 1: Modeling
Part 2: Compositing
Part 3: Texturing and Materials
Part 4: Lightning
Part 5: Rendering



In this Part of the tutorial we will add some decor elements, and objects. It's very casual .
You can make everything what you want. Walls color , lamp, books depends of your imagination.
But materials and textures will be showed only for objects I showed below.








Part 2: Compositing





Step 1:  Create a lamp . Use 3 boxes and thin cylinders for strings. Dimensions are on the picture.


Step 2:  Making the bowl . First create a box with 10x10x1 segments. Set different  Smoothing Groups for different groups of polygons. It's important to get sharp corners. Than Move vertexes using Soft Selection. Apply Mesh Smooth with 2 iterations and check Surface Parameters > Smoothing Groups. Bowl ( I really don't know how to call it in English :) ) should look like on the picture.


Step 3:  Create a photo frames and frame on the wall. Don't forget about Smoothing Groups in the photo frames ! Frame on the wall is a simple box with moved vertexes. To the center polygon ( in this will be photo or painting ) set ID 2 , to the rest of polys set ID 1. It's important because we will use Multi Sub object to this object.


Step 4:  Tablecloth is made of box with extruded polygons on the edges and folds. 


Step 5:  Add some books on the shelves and some boxes. And don't forget to insert a window panes 
( boxes ).


 


End of Part 2

 


End of Part2: Composition

I think the composition is finished. You can always add some your objects or make different.


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