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Step 1: Create a plane with dimensions 5 meters on 8 meters. And
segments 8 on 5 . Convert to editable poly and extrude the right polygons. The
ceiling is about 2,65 meters high.
Creating edge > Quick Slice
Extrudnig >Extrude
Connecting vertexes together > Collapse
Remember to use right reasonable scale of scene.
In this scene 1 Unit = 1 Centimeter
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Step 2: Create a frame of a window . First place box with window
hole width. Segments about 3 / 4 .
Move vertexes to make a section of frame. Copy this boxes and connect by moving
edges. Remember to Collapse vertexes ! On the left picture you can see two
methods to connect boxes.
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Step 3: Apply Mesh Smooth modifer to the window frame . Set type:
Classic, Iterations : 2 and
Strenght: 0,2 . To smooth wire properly , create an additional edges ( in the
picture ) .
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Step 4: Copy frames to second window and to balcony doors. In the
last , move vertexes to fit dimensions to the door. And create handles from
small box. And apply Mesh Smooth . Don't forget window sills. ( pl: parapety
)
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Step 5: Creating railing is very easy but time-consuming and
boring. Made it using boxes with small Mesh Smooth ( strenght : 0,04 ) Than
Attach them. Add Mesh Smooth only to main upper and lower railings . (
pol. porêcze i balustrady )
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Step 6: Let's make some furniture. A simple bookshelf made of boxes
and shelves ( 105 x 210 x 60 ).
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Step 7: Than, make similar cabinet with hidden shelfes on the bottom and
table with glass table top. Dimensiond are in picture.
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Step 8: Now. We will make a chair. Create four identical legs.
Extrude the upper polygons and connect them to create a chair basis. To make
bent backrest , extrude polys , select them and apply Bend modifer. ( Polys must
be all time selected ) with Angle : 10 - 20 . After that. Right click on Bend
modifer and use Collapse All . You have bent back rest but it's not connected
properly with a rest of chair. You must rotate polygons in right direction to
level with base.
Cushion is made of simple box with 4x4x4 segments and Mesh Smooth.
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Step 9: Making courtains. Make two a little simillar
Point Curves NURBS . Move one to the top of the window , second to the bottom of
the window. Attach them and use Blend Tool to connect shapes.
Also create a courtain rail.
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Our scene should look like that.
Instead of the frill you can make cornice .
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Step 10: Create a radiator using 6 boxes with small Mesh Smooth .
To make 6 boxes with the same distance use Array tool.
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Step 11: Create a heap of magazines and newspapers. Just make a box
, convert to Editable Poly and move vertexes on corners a little down. Click on
the picture to see the model.
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Step 12: In last step we will add some live to our scene -
houseplant. First create shape of leaf using LINE ( create>shapes>splines>line
) Create a shape like on the screen saver. In INTERPOLATION set 16 steps. Next
apply Extrude Modificator with amount 0,2 and 2 segments.
Next add Bend Modifer and use amount what you want.
Collapse all modifiers and convert to Editable Poly.
Move the pivot point to the base of leaf which will be in the center of the
plant.
Set the name of this leaf (e.g. leaf01 :)
Than hold the Shift Button and rotate the leaf several times. Rescale some
leaves to make plant more natural.
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Step 13: Creating a flowerpot.
Create a section of the flower pot using Line . After that apply Lathe
modifier and click on Align MAX. Check Weld Core and set segments on 48 or
more.
Than convert to Editable Poly.
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End of
Part 1
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End of Part 1: Modeling
Main models are finished. In next Part we will be also
creating models but only for decoration . Such as books, vase and others.
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