Formats:
*.ztl
-
high poly model without textures
fbx
-
simple object without materials (with mapping and textures included)
mxs
-
object prepared for Maxwell Studio Renderer v.1.7
Fryrender *.max
-
with textures and shaders
Maxwell
-
object prepared for Maxwell renderer and 3ds max 9 or higher (with textures and shaders)
Mental Ray
-
object prepared for Mental Ray 3.5 and 3ds max 9 renderer (with textures and shaders)
Scanline
-
object prepared for Scanline renderer and 3ds max 9 or higher (with textures and shaders)
V-Ray *.max
-
with textures and shaders
Pixologic Z-Brush 3.1
-
*.ztl