CG2 Code for Art Conference in October
We are in front of the sixth issue of the computer graphics conference CG2 Code for Art, which will be held in Sofia, Bulgaria.
Making of a Bright Living Room - Tip of the Week
Creating a scene number 9 from Archinteriors vol. 45.
Maya - Basic Particle Object Dissolve
In this video we use Maya's nParticles to dissolve an object into blowing dust.
Iray for Cinema 4D
Interactive physically-based rendering on GPUs presented by Steffen Römer from NVIDIA.
NeoFur 2.0 released!
New version of the hair / fur plugin for Unreal Engine is here.
Andrew Hodgson - Hard Surface Modelling Reel 2016
Work did while at MPC for the first 2 years of career.