Adaptive Lights in V-Ray RT GPU
Adaptive Lights is a new unbiased lighting algorithm by Chaos Group.
V-Ray GPU 3.5 adds support for V-Ray Light Directionality
See how it works in this short video/
Unreal Engine 4.15 is here
What's good in it for arch-viz artists?
VRScans: Color and Texture Customization
Now you can edit the VRscans materials in a way to change the material color or place a custom texture.
Substance Designer 6 is out!
New version comes with new filters dedicated to scan processing, Curve Node, Text Node and 32-bit floating point compositing.
Substance Source: you can edit materials!
The editable files of Allegorithmic’s materials are available for download on Substance Source.