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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Unreal Engine 4.6 Released

Unreal Press Release 2014-12-04 10:58 article  > Software

With a slew of lighting and material improvements and huge updates to animation workflows.

The new Mobile Preview rendering mode lets you edit your scene just as it would appear on a mobile device. UI creation with Unreal Motion Graphics has been greatly enhanced, and you can now place interactive UI widgets right into 3D scenes. there are also improvements to mobile and console platforms in 4.6, along with hundreds of other features and bug fixes.

Precomputed lighting and shadows are now supported on foliage objects and instanced meshes! This allows for very efficient rendering in scenes with Stationary or Static lights.

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Static lighting is appropriate for medium sized levels but does not scale up to huge scenes in build times or memory requirements. Be sure to use very small lightmap resolutions on meshes that will be instanced many times.

Materials can use up to 128 unique textures by making use of new 'shared' texture samplers.  These are set on a TextureSample node by setting the SamplerSource property.  Previously, you could only use up to 13 textures.

Materials with Many Textures

This is a really important improvement for layered materials like terrain, high quality character materials, and more advanced forward shading materials.

More info and download on Unreal Engine site.

Author: Unreal Press Release Editor: Michał Franczak
Tags: ue4 unrealengine4
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