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NOX 0.40 released - brand new look and usability

Michał Franczak 2013-12-06 13:37 article  > NOX

New, improved version of free physically based renderer for 3ds max, Blender and Cinema 4D is here.

We present you completely refreshed NOX 0.40 - with new graphical user interface (GUI). We believe that new NOX is more intuitive and user-friendly. It is a start of new development process that will bring updates more frequently and faster than before. Our goal is to provide you a great, industry quality renderer integrated with common 3d software.

Click on image to enlargenox_screen.jpg

Download NOX 0.40 - no registration needed

Main changes in version 0.40

- completely new GUI. More user friendly options grouping, design, etc.

- new material editor

- new, advanced color picker

- added sample scenes

We want your feedback!

We want to constantly improve NOX, so we are waiting for your feedback. Please, tell us what you think about NOX 0.40, what you would like to see, what we should improve next.

general discussion forum

Bug reports forum

Feature requests forum

We included a crash log sender in NOX. If something goes wrong, NOX will ask you for permission to send a crash report so we can investigate the error. Please, press "Send" if you see it, it will help us to find the cause of error faster.

You can also send email to michal@evermotion.org if you have ideas / issues with NOX.

Learning

If you use 3ds Max or Blender and you want to know how to use it with NOX, please go to "Getting started with NOX" paragraph.

NOX user guide v0.40 is still a work in progress and will be available online soon. If you want to know more about camera, environment or postproduction settings, you can read our old guide in NOX Download section - the principles of operation of most of NOX features are still the same.

NOX features

NOX Renderer is a stand-alone application that renders images from 3D geometry. The rendering engine is based on unbiased methods. Light behavior is based on laws of physics, however some simplifications occur. Path tracing and bidirectional path tracing algorithms are used for Global Illumination evaluation. NOX is CPU-based renderer.

And here is a little preview of what NOX can do:

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Sample scenes

We provided a couple of sample scenes for the beginning. You will find these scenes in "sample scenes" folder which is located in NOX folder.

Example:

C:\NOX\sample scenes\

You can also download them manually from Evermotion NOX download page.

"Candles" 3ds max 2011 and NOX scenes:

candles_render_900_00414.jpg

"Helicopter" 3ds max 2011 and NOX scenes:

helico_mb_render_900_00413.jpg

"Suzanne in studio" Blender and NOX scenes:

suzanne_in_a_studio.jpg

Water Drop NOX scene:

water_drop_render.png

 

Wooden boxes NOX scene:

wooden_boxes.png

 

Cornell Box NOX scene:

cornell_box_2.png

Getting started with NOX

  • 3ds max users:

NOX installer will put NOX plugin for 3ds max in appropriate folder automatically. After installation just go to your Render Settings dialog (F10) and choose "NOX" from "Assign Renderer" section in Common tab.

3ds_max_nox_render_setup.png

To set up the scene properly you will need to insert:

- at least one camera

- at least one source of light (some geometry, preferably plane with "Emitter" option turned on) or Sun / Sky object.

- an object to render.

NOX camera can be found in 3ds max camera tab. There are two possible choices: NOX Target or NOX free camera.

To make a source of light, just add a plane to the scene and turn its face normal in direction of object that you want to lit. Open Material Editor. At first Material Editor cells will display "Not a NOX material". To change that, you need to press "Standard" button and open Material / Map browser.

3ds_max_material_editor_empty.png

In Material Map Browser select "NOX Material" and press "OK".

3ds_max_nox_material_browser.png

Now, your selected material cell displays text: "No preview". First you need to run NOX Material Editor. Press "Run Material Editor" button.

Click on image to enlargenox_material_editor.png

To make a light source, you need a light material. Turn "Emission" on, select some light color value, increase power of light. Check if your emitter works before you close editor - select "Emitter scene" from drop-down menu and press "Render" button near preview window. If you can see the lightbulb, press "STOP" and close the editor. Now you can assign your material to object.

3ds_max_nox_material_editor.PNG

  • Blender users:

After NOX installation go to folder where you installed NOX and find "blender" folder. Inside you will find zipped file with a NOX script for Blender. Unzip it and move unzipped "render_nox" folder to your Blender\[version]\scripts\addons folder

Example:

C:\Program Files\Blender Foundation\Blender\2.69\scripts\addons

Then open Blender, go to user preferences dialog (CTRL + ALT + U), select "Addons" tab, find "Render: Nox Renderer" on the list and tick checkbox.

blender_preferences_addons.png

You can now select NOX from the list on the top of Blender window.

blender_renderer_list.png

NOX is partially integrated with Blender which means that you can set up the scene using Blender interface. You can also tweak scene and material settings after exporting to NOX (F12). 

To succesfully open your blender scene in NOX you need at least one light source and one camera. NOX does not use lamps, it uses geometry with "emitter" material layer instead. Just add for eg. plane to your scene, go to Materials tab, add new material and then add new layer by pressing "+" button. Scroll down and check "Emission" checkbox.

blener_nox_material.png

You can also increrase emission power and change units.

You can also go to "World" tab and enable Nox sun and sky or environment map.

  • Cinema4D users:

We made a plugin that exports Cinema4D scene and render it in NOX. Only Cinema 4D R14 is supported.

Installation is easy: go to your NOX installation folder, and open "cinema 4d r14" folder. Inside you will find a zipped file: NOXpluginC4D.zip. Unzip it and move unzipped folder to your "plugins" folder in Cinema 4D installation folder. Now you have a new "NOX scene" option in File > Export menu. To succesfully export scene you need at least one light source, one camera and some object to render. NOX does not have lamps or light sources, instead it uses objects / surfaces with a material with "Luminance".

Tip: If your scene is too bright / too dark:

- change ISO, aperture or shutter speed of camera - either in your 3d software or NOX Camera tab

- change the power of emission in the NOX Material editor (3ds max, NOX standalone) or in "Material" tab in Blender

- change "EV" (exposure value) in POST tab in NOX.

Scenes exported from 3d software are saved in "exported scenes" folder in your NOX installation folder.

Author: Michał Franczak Editor: Michal Franczak
Tags: nox
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enzobrtk 15:42:54  |  10-12-2013
It will be version for sketchup?
dr_After 16:50:59  |  10-12-2013
enzobrik: there are no plans for Nox for Sketchup at this moment.
jcue 01:47:55  |  12-12-2013
Are there any plans on making Nox a commercial product?
relox 06:33:28  |  12-12-2013
First time i post here on evermotion, and i have to say congratulations for this render engine i liked it alot,but when its going to be a network rendering, any date?, to speed up still images. thanks
dr_After 08:21:46  |  12-12-2013
relox: there is a possibility ofrendering the same scene on many PCs right now :) You can run your scene on two (or more) computers with the same settings and after you are happy with your render, you can merge the scenes using "Merge Scene" in Scene menu. It will definetely give you cleaner final render with less noise. The drawback: it is not automated by network, you need to have physicall acces to all machines.
relox 01:30:21  |  13-12-2013
dr_After thanks!! i will try that option, but i have a question if im using 2 pc´s one its more clean than the other one but it still a litlle bit grainy if i merge those two i will get more cleaner my image or it will still the same grainy effect? im really new about how merging scenes work.
dr_After 09:32:46  |  13-12-2013
relox: you should get a cleaner (less noisy) image by merging two outputs from two machines, even if they are noisy, the result of merging should be significally cleaner.
cyberspeed 09:58:57  |  13-12-2013
Would be amazing to see this released for Daz Studio. Pro, from daz3d.com
VictorSheverdin 11:42:51  |  13-12-2013
Oh, great! I want a Maya plugin!)))
vladimir.abushinov 15:15:48  |  13-12-2013
Great progress, congratulation! Do you have an idea to create universal SDK for independent developers?
dr_After 15:45:35  |  13-12-2013
vladimir: for now we do not plan to release NOX SDK / code.
relox 22:44:28  |  13-12-2013
Hi dr_After i found i cant merge the scene or how do i need to do it? when i click on merge,a dialog box appears and it says, "Merge Choosen" and there´s only one button to click that says "Accept" and then dissapear the dialog box.
betinhoformado 11:05:19  |  16-12-2013
Hi guys do you have a plans for a Maya version, should be really cool for the all Maya users
C4Dforever 22:46:14  |  12-05-2014
Nice renderer folks but here is something I noticed c4d is always being ignore or underestimated.I assume nox render works correctly within 3ds max with no need of exporting the whole scene to a stand alone version.The reason it is hard to export a scene to a stand alone software is the geometry,and the pain to have to learn a new stand alone software,which 3ds max users won't have to do,since nox works from within 3ds max. Nox won't recognize selection sets of c4d or even some geometry,as great as the idea seems.It would be great to have the ability to work from within c4d,not everyone uses 3ds max folks,even though more users are 3ds max users,doesn't mean we should ignore the others,please just make a working nox from within c4d...Thanks for the effort though
BIG DOG 22:03:03  |  03-06-2014
I'm working with this engine and It's On Of Best Engine I've seen ever ! Real ! Amazing ! :D Just Render ! And We'll Be In A Real World ! Thank You Evermotion and Developers !