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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

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2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

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Faster visualizations with iCube Group plugins

2013-10-10 13:30 article  > All

MultiScatter, Mad Car, SplineLand, CityTraffic - plugins that will speed up your workflow.

iCube R&D Group brings together leading  Russian 3d visualisation companies to develop tools for 3D visualisation industry. Recent developments include VRayScatter for Maya, MultiScatter, MadCar, CityTraffic, VRayPattern and SplineLand.

iCube is a sponsor of Evermotion Challenge 2013 Future Home Design. Attendants who will take 1st, 2nd and 3rd place will be rewarded with MultiScatter and MadCar plugins.

MultiScatter

MultiScatter is a plug-in for 3ds max which works with V-Ray and Mental Ray rendering systems (VRayRT, Octane and Corona renderers are also supported).

multiscatter.jpg

It is possible to create complicated scenes with a huge amount of scattered objects easy and quickly. Hundreds of millions of objects, hundreds of billions of polygons - in the same scene. The most exciting feature of MultiScatter is a quick generation of an array of objects right before rendering. Millions of objects are created in only 2 seconds before rendering. MultiScatter includes many convenient tools for building both regular arrays of objects, and with varying degrees of randomness and variability in size, rotation, and scale of objects. It gives the ability to animate huge arrays of objects which is only limited by your imagination.

multiscatter2.jpg

The plugin is mainly used for creating architectural visualization but also found its way to workstations and renderfarms of top CG and film production companies.

Features:

  • Capability of creation huge amount of objects in array (hundreds of thousands and millions)
  • Quick rendertime generation of objects with optimized RAM management
  • Random transformations (scale, rotation) of objects in array
  • Distribution of objects based on bitmaps or procedural maps
  • Scaling of objects based on bitmaps or procedural maps
  • Realtime viewport preview of objects placement
  • Different types of viewport preview of objectsSpecial procedural map the MultiScatterTexture64-bit support

MultiScatter in Evermotion shop

CityTraffic 2

CityTraffic 2 - is the most advanced plug-in for 3ds Max for simulating vehicle traffic. Special road editor and automatic cars setup substantially improves the workflow for preparation of traffic simulation. Huge variety of configurations for each car, whether it is adjustment of a suspension bracket or style of driving, allows to create realistic simulation. Dynamics calculation makes driving on complicated surfaces more realistic, and the AI system helps cars to operate independently.

New features in version 2:

  • New system of building road networks based on splines
  • Automatic construction of standard intersections
  • Advanced Artificial Intelligence for Vehicles
  • More realistic behavior of traffic flow
  • Increased speed of simulation calculation
  • Six wheeled vehicle support
  • Simplified system for cloning vehicles
  • Simplified and expanded use of traffic lights function
  • New objects are "speed limiter" "obstacle," "stop line"
  • Improved parking
  • Improved suspension dynamics of vehicles

Read more about CityTraffic2

MadCar 3

MadCar 3 is a plug-in for 3DS Max for quick rigging of wheeled vehicles and their animations by simulating the control. This new version allows rigging vehicles with any number of wheels, and with any of their mutual arrangements including motorcycles. Any number of trailers is also supported.

madcar_1.jpg

There are simplified behaviour setting for each of the wheels and suspension as well as fine tuning, this allows to simulate motion with qualities of a race car as well as heavy trucks. Animation is created during the simulation in real time.Simulation can be controlled by the keyboard, joysticks, game controllers, or steering wheel. Following the object" mode is also supported. There is also a procedural map that generates traces of tires on the surface on which vehicle is moving (V-Ray only).

madcar_2.jpg

Features:

  • Any number of wheels, with any of their mutual arrangements
  • Including motorcycle rigging
  • New helper "Power" can simulate any external forces
  • New helper "Collision Sphere" help to simulate collisions between ground and any part of your vehicle

MadCar 3 in Evermotion shop

SplineLand

SplineLand is a plugin for 3ds Max that allows to generate topographically accurate terrains from a set of splines and lay roads. Without SplineLand it is almost impossible to achieve such accurate results in 3ds Max. Now, in just a few clicks your spline based topographical data can become a terrain.

splineland_1.jpg

Splines can be topographic contours in one plane each, or can be just any shape. iTrees, iFlowers, iGrass,iBushes, iAlpine and iCars are photo realistic 3D model libraries, which are optimised to work with our plugins, and on their own. Our developments also include VRayScatter and VRayPattern for Maya, which becomes great addition for growing popularity of V-Ray amongst Maya users.

Features:

  • Creation of precise and topologically correct terrains from splines representing topographic contours
  • Powerful algorithm which allows to control level of details only in areas you need, just by adding or subtracting splines in that particular area, without overloading the whole scene
  • Possibility to use any types of splines, including open splines
  • With SplineLand you can lay roads over the terrain as well as create and level areas, generate bedding courses and ground cuts at selected angles and heights
  • Possibility to assign ID to various terrain details
  • Control over grid density

SplineLand in Evermotion shop

splineland_2.jpg

Editor: Michal Franczak
Tags: icube
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